Day-One-Patch zu No Man's Sky bringt massive Verbesserungen
Es gehört mittlerweile fast schon zum guten Ton unter Spieleentwicklern, dass diese zwischen der Abgabe der Gold-Fassung und der finalen Veröffentlichung des Videospieles noch einen ersten Patch mit wichtigen Verbesserungen entwickeln. No Man's Sky ist da keine Ausnahme.
Die sogenannten Day-One-Patches integrieren noch nachträglich einige Funktionen, die es zum Stichtag der Abgabe noch nicht ins Spiel geschafft haben, zudem werden Notlösungen und Flickenteppiche mit anständigem Code getauscht. Bei No Man's Sky sind die Entwickler von Hello Games jedoch noch einen Schritt weiter gegangen: Demnach ändert der Patch zum Veröffentlichungstag
große Teile des Spiels.
Unter anderem gibt es nach der Installation des Patches gleich drei Pfade, denen man folgen kann und die das Spiel - und wie man es spielt - stark strukturieren. Das Handelssystem wird darüber hinaus mit dem Update viel komplexer, zudem wird die Grafik deutlich verbessert und gibt es viele neue Kampfmechaniken (u.a. kritische Treffer).
Vor allem aber soll der Patch auch ans Mark des Spiels gehen: Mit ihm wird es
leichter sein, andere Spieler zu treffen! Zuvor sah es noch so aus, als ob dies eine statistische
Unmöglichkeit sein sollte.
Die ganze Liste mit Änderungen gibt es weiter unten. Vorab die Warnung, dass einige Spoiler enthalten sein könnten. In den nächsten Monaten soll es zudem noch weitergehen mit neuen Updates und Features. Unter anderem soll mit den neuen Patches demnächst der Bau von Basen möglich der Besitz riesiger Weltraumfrachter ermöglicht und auch die Grafik weiter aufgehübscht werden.
In Zusammenarbeit mit Sony wird Hello Games das Spiel am 10.
August für die PlayStation 4 veröffentlichen. Die PC-Version folgt
zwei Tage später.
Alle Änderungen im Detail:
- The Three Paths – there are now new, unique “paths” you can follow
throughout the game. You must start the game on a fresh save, with the
patch, as early choices have significant impact on what you see later in
the game, and the overall experience.
- The Universe – we changed the rules of the universe generation
algorithm. Planets have moved. Environments have changed biomes.
Galaxies have altered shape. All to create greater variety earlier.
Galaxies are now up to 10x larger.
- Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
- Planets – we’ve added dead moons, low atmosphere and extreme hazardous
planets. Extreme hazards include blizzards and dust storms.
- Atmosphere – space, night time and day skies are now 4x more varied
due to new atmospheric system, which refracts light more accurately to
allow for more intense sunsets.
- Planet rotation – play testing has made it obvious people are
struggling to adjust to this during play so it’s effects have been
reduced further…
- Terrain generation – caves up to 128m tall are now possible. Geometric
anomalies have been added. Underwater erosion now leads to more
interesting sea beds.
- Ship diversity – a wider variety of ships appear per star system, and
are available to purchase. Cargo and installed technology now vary more,
and ships have more unique attributes.
- Inventory – ship inventories now store 5 times more resources per
slot. Suit inventories now store 2.5 times more per slot. This
encourages exploration and gives freedom from the beginning. We’re
probably going to increase this even further in the next update, for
people in the latter game phases, and will allow greater trading
potential.
- Trading – trading is deeper. Star systems and planets each have their
own wants and needs, based off a galactic economy. Observing these is
the key to successful trading. We still working on adjusting this based
on how everyone plays, but all trading values have been rebalanced
across the galaxy, giving a greater depth. A bunch of trade exploits
were uncovered and have been removed
- Feeding – creatures now have their own diet, based on planet and
climate. Feeding them correctly will yield different results per
species, such as mining for you, protecting the player, becoming pets,
alerting you to rare loot or pooping valuable resources
- Survival – recharging hazard protection requires rare resources,
making shielding shards useful again. Storms can be deadly. Hazard
protection and suit upgrades have been added. Liquids are often more
dangerous
- Graphical effects – Lighting and texture resolution have been
improved. Shadow quality has doubled. Temporal AA didn’t make it in
time, but it’s so close
- Balancing – several hundred upgrades have had stat changes (mainly
exo-suit and ship, but also weapon), new upgrades have been added.
- Combat – Auto Aim and weapon aim has been completely rewritten to feel
more gentle in general, but stickier when you need it. Sentinels now
alert each other, if they haven’t been dealt with quickly. Quad and
Walker AI is now much more challenging, even I struggle with them
without a powered up weapon.
- Space Combat – advanced techniques have been introduced, like brake
drifting and critical hits. Bounty missions and larger battles now
occur. Pirate frequency has been increased, as well as difficulty
depending on your cargo.
- Exploits – infinite warp cell exploit and rare goods trading exploit
among other removed. People using these cheats were ruining the game for
themselves, but people are weird and can’t stop themselves ¯_(シ)_/¯
Stability – foundations for buildings on super large planets. Resolved
several low repro crashes, in particular when player warped further than
256 light years in one session (was only possible due to warp cell
exploit above).
Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
Networking – Ability to scan star systems other players have discovered
on the Galactic Map, increasing the chance of collision. Star systems
discovered by other players appear during Galactic Map flight
- Ship scanning – scanning for points of interest from your ship is now
possible. Buildings generate earlier and show up in ship scans
- Flying over terrain – pop-in and shadow artefacts have been reduced.
Generation speed has been increased two fold (planets with large bodies
of water will be targeted in next update)
- Writing – The Atlas path has been rewritten by James Swallow (writer
on Deus Ex) and me. I think it speaks to the over-arching theme of
player freedom more clearly now. Early mission text has been rewritten
to allow for multiple endings.
People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
Was wäre die Alternative? Die Entwickler investieren noch 2 Monate mehr in das Spiel, nur damit sie nach dem Goldmaster nichts mehr tun müssen. Dadurch verschiebt sich der Release um weitere zwei Monate und die zu bezahlenden Entwickler drehen zwei Monate Däumchen?
Wieso hast du die denn dann gekauft?
Achja, ist ja nintendo, da darf man das, nur wo anders nicht :D :D